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(+1)

I really hope this reaches its goal! It seems so cool!

(+1)

Thank you so much! 

(+1)

Sorry, I do have a bit of critique though, I feel the oracle push shouldn't be there. "Did I find something cool?" and if the oracle says "Likely" then theres no reason to push to move to unlikely, but if it says "unlikely" then I don't have the ability to push it. It is quite odd to me, I feel like the oracle should just be an oracle. 

(+1)

I hear you! I debated with it for long hours myself and almost scratched it. I finally decided to leave it because it could provide some more opportunities for pushing your luck. But understanding its oddness, I also offered the quick oracle as an alternative. Good feedback, though. 

(+3)

The oracle does not answer "Likely" or "Unlikely"; you choose one answer as likely and the other one as unlikely. Example: "Did I find a magic item?", "Yes" being unlikely, and "No" being likely. Thus, if you get a "No", you have reason to push, but risk, for instance, getting a cursed item.

(+5)

I'd love to see a jam on this. I have every intention of creating a game for this system.

(+2)

Oh, that’s great! I’m considering it, let’s see how the reception goes! 

(+2)

Congrats on getting this published, Cezar. Looks tight! Do you have a Discord for discussing the SRD (or really any and all of your games?)

(+1)

Thank you! I do not at the moment, but I’m considering it! Gotta think of a way I could actually do it in a manageable way 

Viewing most recent comments 41 to 43 of 43 · Previous page · First page