Hello! I'm making a crowdsourced podcast about tabletop games. If you're interested I'd love to learn more about your creation: https://forms.gle/ehCNkLA3WUNDQLaG8
Cezar, you are one of the most innovative game designers out there! Everything you have created that I’ve ever read has been interesting, unique, simple to understand and yet incredibly adaptable. You’re a gift to the RPG community
Great Christmas and New Year gift—thank you! I’ve read it several times and truly enjoyed it. It's not just a game system but also an excellent introduction to modern TTRPGs, deeply inspiring. The Spark system is incredibly powerful and flexible, capable of simulating so many scenarios. While similar ideas have existed, the way you present it is truly compelling.
Do you have advice for explaining the rules to other players? The rules are generally simple, but there are quite a few details. For example, should we introduce the concept of Spark right away, or let it emerge naturally during play?
Another question, if we want to hack the system for a different setting, would it suffice to create new ABCs, or are there additional elements to modify?
Amazing work—I can’t wait to play my first session of Everspark!
I generally introduce Skill Checks after character creation, and I mention Sparks but don't explain them yet. Something like, "So this is how we resolve actions. Now if a task needs more than one roll to be resolved, we use these sticky notes, but we'll get to them when we need them." When I do introduce Sparks, I also explain them organically as the steps are required. "Alright, you hit them. You can draw a ray here. Now roll a d6. If you roll a 1, you defeated them! Otherwise we keep fighting." Something like that.
If the other setting is also action/adventure-focused, I'd say the ABCs should suffice. If you'll be including world and adventure generation, I think it would be wise to revise some of the entries on the respective tables as well.
I have played it solo, coop and hosted, I can affirm that this is one of the best games I have ever played, and it has become my standard for fantasy rpg
Hi Cezar, I have nearly gone through the whole book and now I am starting my first solo campaign to try out some stuff before introducing the game to my group. I really liked the more "introductory" chapters/procedures for TTRPG newbies a lot! Thanks for writing these!
of course you may share the generator - that is what it was made for ☺️! I am not present on social media atm, so you do not need to mention me really. I am just happy that it might be useful to somebody. One recommendation though: currently, the generator is tied to my account. So maybe you want go create a copy of it under your account first, so you might edit or extend it later of if you wanted (which is totally fine by me).
I just ask you for one thing: keep doing what you do and create what you love and share it with us. I already „stole“ your spark/timed clock Idea as a homebrew rule for my last one shot I ran and it worked out superb! It created a sense of urgency for the players without them thinking „we have still 2 segements left, so all is fine“, which I noticed happens often when I used „normal“ segmented clocks. So - thanks for being creative and inspiring!
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Hello! I'm making a crowdsourced podcast about tabletop games. If you're interested I'd love to learn more about your creation:
https://forms.gle/ehCNkLA3WUNDQLaG8
Like the idea! I'll give it a shot ^^
Cezar, you are one of the most innovative game designers out there! Everything you have created that I’ve ever read has been interesting, unique, simple to understand and yet incredibly adaptable. You’re a gift to the RPG community
That truly warms my heart, thank you so much for your kind words! ^^
Great Christmas and New Year gift—thank you! I’ve read it several times and truly enjoyed it. It's not just a game system but also an excellent introduction to modern TTRPGs, deeply inspiring. The Spark system is incredibly powerful and flexible, capable of simulating so many scenarios. While similar ideas have existed, the way you present it is truly compelling.
Do you have advice for explaining the rules to other players? The rules are generally simple, but there are quite a few details. For example, should we introduce the concept of Spark right away, or let it emerge naturally during play?
Another question, if we want to hack the system for a different setting, would it suffice to create new ABCs, or are there additional elements to modify?
Amazing work—I can’t wait to play my first session of Everspark!
Thank you very much for your kind words!
Addressing your questions:
I hope you have a great time with it!
This is excellent. There are some minor problems with the text, but otherwise, great!
In the text, there are these text captions for character portraits like this one:
Briony. Daughter of merchants,
these should be like:
Briony - daughter of merchants,
There may be some more problems like this.
Thank you!
I have played it solo, coop and hosted, I can affirm that this is one of the best games I have ever played, and it has become my standard for fantasy rpg
That made my day, thank you very much!
I am so sorry to ask, but are there possibly any copies left?
Love all of the games alot!!
Yes, there are! I’ll be replenishing them quite often :)
I will keep an eye out! :D
Hi Cezar, I have nearly gone through the whole book and now I am starting my first solo campaign to try out some stuff before introducing the game to my group. I really liked the more "introductory" chapters/procedures for TTRPG newbies a lot! Thanks for writing these!
Also I made a random adventure generator using your tables in perchance. https://perchance.org/co0cxg9ond
Thought I might share it here. Maybe you'll find it helpful.
Cheers!
That's superb! Thank you so much for sharing!
Cheers!
I'd love to share this generator around! Should I tag you on social media? If so, what's your handle?
of course you may share the generator - that is what it was made for ☺️! I am not present on social media atm, so you do not need to mention me really. I am just happy that it might be useful to somebody.
One recommendation though: currently, the generator is tied to my account. So maybe you want go create a copy of it under your account first, so you might edit or extend it later of if you wanted (which is totally fine by me).
I just ask you for one thing: keep doing what you do and create what you love and share it with us. I already „stole“ your spark/timed clock Idea as a homebrew rule for my last one shot I ran and it worked out superb! It created a sense of urgency for the players without them thinking „we have still 2 segements left, so all is fine“, which I noticed happens often when I used „normal“ segmented clocks. So - thanks for being creative and inspiring!
That’s awesome to hear, thank you very much! Will do! I appreciate your support!