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A downloadable game

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Do you remember when you first heard of tabletop RPGs? Do you remember what first attracted you to them? If you are anything like me, the idea of being a fantasy hero on epic quests in a world that we created together at the table was absolutely mind-blowing.

But soon I realizedthat the stories we wanted to tell clashed with the rules we used to tell them. There was a disconnect between the promise offered by the art and the setting, and the experience delivered by the game itself. We had a lot of fun still, mind you, but that was in spite of the hurdles caused by the mechanics. 

Stop me if you've heard this before:

Player: "Can I try to..."
GM: "You used that action already."
Player: "What if I..."
GM: "There's a penalty because..."
Player: "Well then, can I..."
GM: "No, only on level 5"
Player: *sigh* "Ok... I guess I'll just swing my sword, then"

It took me 30 years and more than 30 games published to give this one a go. What if we could actually live the promise that those book covers sold? What if we could offer new players the experience they think they will have with that one game, without the frustration of a ruleset that says 'no' all the time? 

That’s how Everspark was born.

To provide those carefree, belly-laugh-filled, let’s-play-pretend moments of rolling dice, casting imaginary spells, and coming up with all sorts of shenanigans. To reignite that original spark that first attracted us to this kind of games and never left us—the Everspark, if you will.

Who is this game for?

This game is for you if:

  • You want (or were asked) to introduce tabletop RPGs for new players that asked to play that Dragon game,but you don't feel like engaging with and explaining all the finicky rules.

  • You want to reignite that carefree joy of your early experiences with tabletop RPGs, and finally live the fantasy that they promised but couldn't quite deliver.
     
  • You want to play with your kids or parents, or anyone that is excited about the vibes of fantasy RPGs, but doesn't have the time, focus, or interest for complex mechanics. 

  • You are a beginner yourself that wants to experience what a fantasy tabletop RPG is like, but always felt overwhelmed or intimidated by the amount of things you'd have to learn.

Everspark is a fantasy adventure tabletop RPG that captures the vibe of the most popular fantasy RPGs out there and leaves everything else out of the table. Do you want to roll some d20s and pretend you are a wizard? You are in the right place. 

You get to tell epic tales, live the fantasy of being a unique hero, celebrate nat-20s and lament nat-1s, and spend some quality time with your friends (or by yourself) daydreaming about dragons. You only need a d20, a d6, and a bunch of sticky notes.

Character creation takes anything from 5 seconds to 15 minutes, and then you’re ready to go. You can create your own world and quests, or play on your favorite settings with published modules, with zero conversion required.

I should warn you that if you enjoy min-maxing, tactical combat with minis on a grid, intricate character sheets with detailed, numerical and precise abilities, this is not this game. The fun of playing Everspark lies in the stories you tell, aided by the unpredictability of the dice. If your gaming preference lies towards crunchy rules… well, you might still have a good time with this game, and I encourage you to give it a try. But be warned.

On the other hand, if that’s your first experience playing a TTRPG, well, I’m honored! It is my hope that this minimalist approach will provide you with all you need to start your journey on the hobby by focusing on my favorite aspects about them: the tales you craft and the great memories they can create.

 

Highlights

  • Zero-prep, rules-light: Grab a d20, a d6, sticky notes, and you are all set. You learn the rules in five minutes and, with zero preparation, you'll play to discover the world. With no numerical constraints, the game encourages out-of-the-box, inventive actions, and will never penalize you for being creative.

  • Four modes of play: Play it solo or with your friends, as a party in coop mode, or as individual protagonists in parallel play. You don't need a game master, but you may have one acting as a host and facilitator, if you want.

  • 8,000 characters: With 20 Ancestries, 20 Backgrounds, and 20 Classes, you have 8,000 possible combinations to bring your character idea to life! If that's not enough, you can mix and match to create your own personal take, or import your favorite ideas from other games as well. Your character sheet has no numbers whatsoever; you can make your fantasy hero in just a couple of minutes. 

  • Any world you like:  Create a unique fantasy world with the tables available, or take that worldbuilding project, campaign setting book or adventure module gathering dust in your shelf for a spin! Everspark is very welcoming to any material from other games as well!

My goal designing this ruleset was: what if we stripped down classic d20 systems of everything, and left only the joy of rolling a d20?

So that’s what I did. There are no modifiers, DC, AC, HP, ability scores, spell slots, proficiency, weapon damage, skill lists. You roll a d20 and eyeball the result to see if you get a critical, regular or mixed success (or failure). If circumstances are more (or less) favorable, you judge your results more (or less) generously. That’s all there is to it:


  • 20 is VERY GOOD. You achieve your goal, plus something extra (such as an advantage, opportunity, or bonus effect).
  • Around 15 is GOOD. You get exactly what you want without any complications.
  • Around 10 is OK. You succeed, but there’s a cost, consequence, or compromise. Or, you can forgo success now to create an opening for a better result on the next attempt.
  • Around 5 is BAD. You might still succeed, but the cost is higher, or the consequences are direr. You can choose to forfeit your success to handle a minor setback instead.
  • 1 is VERY BAD. You fail to achieve your goal and must face serious consequences.


Well… almost. There’s one other simple yet versatile mechanic: Sparks. Sparks are a powerful tool to measure progress, and they can be used for a lot of things: skill challenges, character progression, looming threats, long-term projects, conditions, resources, weaknesses, montage scenes, enemy resistance, faction plans… the list goes on for as long as your imagination can take you.

(If you're into game design, Sparks are my attempt to combine Clocks, Aspects, Progress Tracks, Usage Dice and Fear Tokens into one single mechanic)

Sparks are represented by progressively drawing a 5-point star shape on a labeled sticky note. When you need to track progress of anything meaningful, grab a sticky note, name it, and place it on the table. Every time the story (or the dice) demands, you add more rays to your Spark. 

But here's the catch: when you add a ray, you may perform a Spark Check. Roll a d6, and if you hit a ray (e.g., if you’ve drawn 3 rays and you roll a 1, 2, or 3), the progress is complete. This means the task or event reaches its resolution!

There's more nuance to it, but that's the gist. It's so simple, yet exceptionally flexible. And better yet: it's modular. That is, the more you get comfortable with the mechanism, the more "Spark tricks" you can add to your game. The book gradually teaches you a whole bunch of examples, from combos to magical items, from recharging powers to procedural exploration. And I encourage you to come up with your own applications and interpretations, as your version of the game demands! It's super fun! 

Here's a video with a more detailed explanation of the mechanics:


This game has been successfully crowdfunded with over 300 backers! Now, as I polish the final elements of the game and await for the final pieces of art (by the amazing Ray Olli), I am offering the game at a discounted price. 

Meanwhile, you have immediate access to the beta version, which includes fully finalized rules and layout. Really all that is missing now is:

  • 9 pieces of art
  • A final spell check
  • Minor formatting (like some bolds and italics)
  • Internal links and page references (still marked as 'page XX')

That's it. Besides that, the game is complete. When those things are finished, I'll make the print-on-demand version available, and you'll be able to purchase it at cost.

 

Your purchase includes:

  • 332-page, full-color, totally hyperlinked and bookmarked PDF
  • 28-page Reference Guide, with all the tables and rules summary for easy access
  • Printable versions of character sheets, story sheet and sigils 
  • At-cost print-on-demand coupon for the 6 x 9 in (US Trade) book, both in paperback or hardback options, offered via Lulu
  • At-cost print-on-demand coupon for the 6 x 9 in (US Trade) reference guide, saddle-stitched, offered via Lulu


Credits

This game was made possible by the support of my amazing patrons. Join today and get all my future games for free!

Character Art by Ray Olli
instagram.com/quadrinhosdoray

Illustrations by Penflower Ink, 2021
Dungeon Art assets by Penflower Ink, 2023
Character Art by Penflower Ink, 2024
www.penflower-ink.com

Published 2 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(16 total ratings)
AuthorCezar Capacle
TagsCo-op, Fantasy, GM-Less, rules-lite, Solo RPG, Tabletop role-playing game
Average sessionA few hours

Purchase

Buy Now
On Sale!
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$19.90 $14.92 USD or more

In order to download this game you must purchase it at or above the minimum price of $14.92 USD. You will get access to the following files:

Everspark_Core Book_v093.pdf 75 MB
Everspark_Reference Guide_v093.pdf 15 MB
Everspark_Character Sheet.pdf 7.5 MB
Everspark_Story Sheet.pdf 46 kB
Everspark_Sigils.pdf 2.7 MB

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Comments

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(+3)

Cezar, you are one of the most innovative game designers out there! Everything you have created that I’ve ever read has been interesting, unique, simple to understand and yet incredibly adaptable. You’re a gift to the RPG community 

(+1)

That truly warms my heart, thank you so much for your kind words! ^^

(+1)

Great Christmas and New Year gift—thank you! I’ve read it several times and truly enjoyed it. It's not just a game system but also an excellent introduction to modern TTRPGs, deeply inspiring. The Spark system is incredibly powerful and flexible, capable of simulating so many scenarios. While similar ideas have existed, the way you present it is truly compelling.

Do you have advice for explaining the rules to other players? The rules are generally simple, but there are quite a few details. For example, should we introduce the concept of Spark right away, or let it emerge naturally during play?

Another question, if we want to hack the system for a different setting, would it suffice to create new ABCs, or are there additional elements to modify?

Amazing work—I can’t wait to play my first session of Everspark!

(+1)

Thank you very much for your kind words!

Addressing your questions:

  1. I generally introduce Skill Checks after character creation, and I mention Sparks but don't explain them yet. Something like, "So this is how we resolve actions. Now if a task needs more than one roll to be resolved, we use these sticky notes, but we'll get to them when we need them." When I do introduce Sparks, I also explain them organically as the steps are required. "Alright, you hit them. You can draw a ray here. Now roll a d6. If you roll a 1, you defeated them! Otherwise we keep fighting." Something like that.
  2. If the other setting is also action/adventure-focused, I'd say the ABCs should suffice. If you'll be including world and adventure generation, I think it would be wise to revise some of the entries on the respective tables as well. 

I hope you have a great time with it!

(+1)

This is excellent. There are some minor problems with the text, but otherwise, great!

In the text, there are these text captions for character portraits like this one:

Briony. Daughter of merchants,

these should be like:

Briony - daughter of merchants,

There may be some more problems like this.

Thank you!

(+2)

I have played it solo, coop and hosted, I can affirm that this is one of the best games I have ever played, and it has become my standard for fantasy rpg

(+1)

That made my day, thank you very much!

(+1)

I am so sorry to ask, but are there possibly any copies left?
Love all of the games alot!!

Yes, there are! I’ll be replenishing them quite often :)

(+2)

I will keep an eye out! :D

(+10)

Hi Cezar, I have nearly gone through the whole book and now I am starting my first solo campaign to try out some stuff before introducing the game to my group. I really liked the more "introductory" chapters/procedures for TTRPG newbies a lot! Thanks for writing these!

Also I made a random adventure generator using your tables in perchance. https://perchance.org/co0cxg9ond

Thought I might share it here. Maybe you'll find it helpful.

Cheers!

(+1)

That's superb! Thank you so much for sharing!

Cheers!