New Meta-Tables


Hello there

I went back through the polls we held during the campaign and looked at some of the table ideas that received plenty of votes but ultimately didn’t make the final zine. Coincidentally, two of them are what I would consider meta-tables: they deal more with emulating players than the characters themselves.

That falls slightly outside Triple-O’s core scope. One of its principles is to remove the extra layer of trying to emulate a player first and then interpret how their character would act, since those two levels of intent can become a bit muddy.

Still, I think these tables could make for a fun optional addition to your game. Better yet, I believe I can fit both onto a nicely laid-out single page and release it as a separate bonus file. The two selected tables are:

Questions Asked
The kinds of clarifying questions players normally ask a GM. For example: Can I see an exit? Is anyone else here? Does it look safe? Are they armed?
Impulse
A table reflecting a player’s immediate urges or priorities. For example: Seek loot; Talk it out; Learn the lore.

I formatted both tables on a single page. I thought of adding it to the tables‑only document, but since they are a bit out of the scope and are more of an optional tool, they're a separate PDF file.

Hope you enjoy it!

—Cezar

Files

Triple-O_meta-tables.pdf 101 kB
75 days ago

Get Triple-O: The Player Character Emulator

Buy Now$11.90 USD or more

Leave a comment

Log in with itch.io to leave a comment.