As the game is a one pager I did not expect to play this long. I definitely underestimated time here. Basically you need to move several segments to reach the end of the map and for each segment you write an adventure. This will give you plenty of stuff to tell and lots of possible ideas. The prompts and element combinations worked quite well.
I love the mechanic that you actually cut out the balloon and move it over the segments. However as I needed to have a break in between gaming sessions, I needed to figure out a way to track where the balloon and the raccoon currently are for the next session. Before starting the game I thought this might be a game to carry with me for travelling, but now having played it, I think it is better to play at home with a place to put the map and balloon, where you are not in risk of loosing it.
English is my second language and I liked that the mechanic is not too complex and the prompts are easy to translate to another language. This way you do not have to fully play in English and you can narrate the adventure in your own language.
Hello! I was wondering if this game is kid-friendly? I’m looking for take-home writing activities for my struggling students for this year and don’t have the $ to purchase all the options to review. Thanks.
Not working with kids, but started playing the game today and thought since no one answered you yet, I give it a try. Basically what you see above in the core premise is a sneak peak of the prompts you get for writing. I guess if your kids are supposed to have prompts like death, guilt, honor and shall write about a burden of a fictional character I guess this should be fine.
However there are no safety techniques described in the document. I guess this is something you might want to bear in mind as a player to take care for yourself and I would not expect every game to have this, just something to keep in mind if your stories are on the heavier part on carrying a burden. Not sure about the age of the kids mentioned.
Lengthwise this is one of the longer games that I started to play (have not played that many solo games so far). If you look below on the other comment mentioning the segments it seems you have about 20 narrations to write so to say.
Thank you so much! Somehow the original comment flew under my radar. Indeed, I wouldn’t say the game is targeted at kids. As you mentioned, it can be played if you take in consideration the length and some of the themes.
I'm having a bit of trouble figuring out what a "Segment" is Is it that exact amount of distance? Is a segment just "crossing a line"? Can you move from the starting green to the orange in one segment? Can you do the whole game in 21 segments? Less?
A segment is defined by an area confined by the brown lines. So yes, you only change segments when you cross a line. And you can move from the green to the orange in one segment indeed.
If you analyze the map for a bit, you'll find some shortcuts: long segments that get you across a large part of the map. Or you can just go with the flow and experiment a different path on each playthrough! :)
I really dig micro-games like this, but I LOVE Cezar's style, both in visuals, concept and game mechanics. I made a brief overview video about this one on my Youtube Channel.
I'm unashamed to admit that I just went on a buying spree and picked up most of Cezar's games. I can't wait to dig in. Cezar is so talented.
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As the game is a one pager I did not expect to play this long. I definitely underestimated time here. Basically you need to move several segments to reach the end of the map and for each segment you write an adventure. This will give you plenty of stuff to tell and lots of possible ideas. The prompts and element combinations worked quite well.
I love the mechanic that you actually cut out the balloon and move it over the segments. However as I needed to have a break in between gaming sessions, I needed to figure out a way to track where the balloon and the raccoon currently are for the next session. Before starting the game I thought this might be a game to carry with me for travelling, but now having played it, I think it is better to play at home with a place to put the map and balloon, where you are not in risk of loosing it.
English is my second language and I liked that the mechanic is not too complex and the prompts are easy to translate to another language. This way you do not have to fully play in English and you can narrate the adventure in your own language.
Great points! English is also my second language, I guess that translates to simpler sentence structures and instructions. Glad you enjoyed the game!
Hello! I was wondering if this game is kid-friendly? I’m looking for take-home writing activities for my struggling students for this year and don’t have the $ to purchase all the options to review. Thanks.
Not working with kids, but started playing the game today and thought since no one answered you yet, I give it a try. Basically what you see above in the core premise is a sneak peak of the prompts you get for writing. I guess if your kids are supposed to have prompts like death, guilt, honor and shall write about a burden of a fictional character I guess this should be fine.
However there are no safety techniques described in the document. I guess this is something you might want to bear in mind as a player to take care for yourself and I would not expect every game to have this, just something to keep in mind if your stories are on the heavier part on carrying a burden. Not sure about the age of the kids mentioned.
Lengthwise this is one of the longer games that I started to play (have not played that many solo games so far). If you look below on the other comment mentioning the segments it seems you have about 20 narrations to write so to say.
Thank you so much! Somehow the original comment flew under my radar. Indeed, I wouldn’t say the game is targeted at kids. As you mentioned, it can be played if you take in consideration the length and some of the themes.
A very cute solo game to stoke the imagination. Nice work!
Thank you so much, that's very kind!
Hi! This is a really nicely done game! It was my first journaling RPG and it was fun! A great intro to solo games!
I'm glad to hear that! Thanks for reporting back!
I'm having a bit of trouble figuring out what a "Segment" is
Is it that exact amount of distance? Is a segment just "crossing a line"?
Can you move from the starting green to the orange in one segment?
Can you do the whole game in 21 segments? Less?
Hi, there! Thanks for your question!
A segment is defined by an area confined by the brown lines. So yes, you only change segments when you cross a line. And you can move from the green to the orange in one segment indeed.
If you analyze the map for a bit, you'll find some shortcuts: long segments that get you across a large part of the map. Or you can just go with the flow and experiment a different path on each playthrough! :)
I hope you enjoy the game!
I really dig micro-games like this, but I LOVE Cezar's style, both in visuals, concept and game mechanics. I made a brief overview video about this one on my Youtube Channel.
I'm unashamed to admit that I just went on a buying spree and picked up most of Cezar's games. I can't wait to dig in. Cezar is so talented.Aw, thank you so much for your support and for taking the time to review it! It means the world to me. You made my day! :)
I... did not see this coming. All I care about is buying a poster sized printer to PRINT THIS GAME AND PLAY!!!!
Beautiful art and some really interesting mechanics. What a masterpiece.
Thank you so much! That warms my heart :)