I felt that we needed a "fully inspired" table for the first 4 Questions: I mean, I found the "Something else" result in a 6 choices table not cool enough to start with.
So, here's for the community the 6th choice for each answer, if you prefer to have a full d6 ready-to-play inspirations:
Question 1: Why were you chosen for this mission?
[6] I have a reputation for keeping secrets buried. They needed someone who knows when to look the other way; and when to make problems disappear. What kind of cover-ups have you been involved in before, and why do they trust you won't expose this mission's true purpose?
Question 2: What did you leave behind?
[6] A family name that meant something once. Three generations of honor, respect, and tradition; all gone because of what I did in one night. What legacy were you supposed to uphold, and how exactly did you manage to destroy it so completely?
Question 3: What did you bring with you?
[6] Something that belongs to someone else. They don't know it's missing yet—or maybe they do, and they're looking for it. Either way, you couldn't leave without it. What did you take, and what makes it so important that you'd risk everything to keep it with you?
Question 4: What do you hope to find in the new world?
[6] Redemption. You made choices; maybe necessary, maybe not. Now, you want to make things right. Not for others. For you. Who or what did you fail before, and what are you willing to risk to make amends?
Hope you find them useful and respectful of the game spirit ♥
Can you give us a FAQ (or, at least, your point of view) about a situaction?
If a player has the secondary goal "Finish the mission without marking any (more) Harm", and during the mission he ACTUALLY suffers Harm, but he "cures" himself, for example with the Maneuvers, before the end of the mission... Is the secondary Goal still successful? Or do you think that he failed the secondary Goal is lost in the same moment he suffered the Condition?
My original interpretation is that he failed the secondary goal the moment he marked Harm. Being able to heal himself would soften the difficulty of the goal a bit too much, to the point that it would be easier than other secondary goals, I think. That being said, I could totally see this being house ruled if you think that player needs to catch a break for any reason. Hope that helps!
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Hi Cezar! We started to play the game last week.
I felt that we needed a "fully inspired" table for the first 4 Questions: I mean, I found the "Something else" result in a 6 choices table not cool enough to start with.
So, here's for the community the 6th choice for each answer, if you prefer to have a full d6 ready-to-play inspirations:
Question 1: Why were you chosen for this mission?
[6] I have a reputation for keeping secrets buried.
They needed someone who knows when to look the other way; and when to make problems disappear.
What kind of cover-ups have you been involved in before, and why do they trust you won't expose this mission's true purpose?
Question 2: What did you leave behind?
[6] A family name that meant something once.
Three generations of honor, respect, and tradition; all gone because of what I did in one night.
What legacy were you supposed to uphold, and how exactly did you manage to destroy it so completely?
Question 3: What did you bring with you?
[6] Something that belongs to someone else.
They don't know it's missing yet—or maybe they do, and they're looking for it. Either way, you couldn't leave without it.
What did you take, and what makes it so important that you'd risk everything to keep it with you?
Question 4: What do you hope to find in the new world?
[6] Redemption.
You made choices; maybe necessary, maybe not. Now, you want to make things right. Not for others. For you.
Who or what did you fail before, and what are you willing to risk to make amends?
Hope you find them useful and respectful of the game spirit ♥
Oh, I absolutely love those! Thank you so much for your contribution ^^
Can you give us a FAQ (or, at least, your point of view) about a situaction?
If a player has the secondary goal "Finish the mission without marking any (more) Harm", and during the mission he ACTUALLY suffers Harm, but he "cures" himself, for example with the Maneuvers, before the end of the mission... Is the secondary Goal still successful? Or do you think that he failed the secondary Goal is lost in the same moment he suffered the Condition?
My original interpretation is that he failed the secondary goal the moment he marked Harm. Being able to heal himself would soften the difficulty of the goal a bit too much, to the point that it would be easier than other secondary goals, I think. That being said, I could totally see this being house ruled if you think that player needs to catch a break for any reason. Hope that helps!
Hi! Could we get the community copies filled, please? Thanks!
There are more up, enjoy!
Agh, they're gone already! I didn't get a notice that you had replied!