Version 1.1 is out!
Hello, my friends!
I hope you have been enjoying Derelict Delvers!
This update brings a simple yet significant change to one of the rules. It is on the Target Number table:
As you can see, instead of Duration, we have Charge. Charge simply means the number of times a Boon die can be used. Simple as that.
After playing some more time and getting some feedback, I had a feeling that:
1. Boon dice were overpowered
2. Tracking how long each of them lasted, especially playing solo in which the concepts of Turn and Round got mushed together, was cumbersome.
Now, Boon dice have been significantly nerfed, but:
1. They last until they are used, which can actually be an advantage if you want to save it for a better time in the scene.
2. You don't need to buy Charge for Damage, Heal or Movement, so they received an indirect buff (since their TNs will be one lower).
3. The solution is just more elegant overall.
I have a feeling this small change will greatly improve your experience with the game. Let me know what you think!
Besides that modification, I just revised the whole text to change all mentions to Boon dice to reflect the new rule.
There are minor text improvements in two sentences, with no major impact to the game:
1. I state that my preferred way to play solo is with a team.
2. I mention that you don't need to wait a bad roll to activate a Danger.
The Reference Guide and the Print on Demand version have also been updated to reflect that change.
Cheers, and stay safe in space, Delvers!
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Derelict Delvers
A dungeon crawler in space, with a twist. What if Star Trek went terribly wrong?
Status | Released |
Category | Physical game |
Author | Cezar Capacle |
Tags | Aliens, Character Customization, Co-op, Dungeon Crawler, Monsters, Sci-fi, Solo RPG, Space, Tabletop role-playing game |
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