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any chance of a couple of community copies being added? Id happily write a review for the game. All good if youre not though

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Would love to talk to you about a review copy, as I would love to make this the space addition to my next episode.

Yup! Shoot me an email (it's on my website) and we can work something out

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How printable is the pdf? Shipping from lulu is pricey where I live so even with the PoD coupon I'd like to print it off myself, but it looks to have a lot of black that would use tons of ink.

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The darker pages are the chapter titles only. All text is on white background. I’ve seen some people printing a negative version of the title pages, but they aren’t really necessary, if you don’t mind them. In short, I believe it’s mostly printer friendly :)

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I lie! The table pages have darker border too. But the reference guide that also contains all the tables is on full white background 

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I watched a playthrough and I think I can get by with only printing the reference guide. Thanks for the prompt info!

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Super cool, and easy to learn RPG.


I played it on the "Giant Book of Sci-Fi Battle Mats," used two 28mm Space Marine miniatures, along with a few 32mm Sci-Fi miniature monsters, and I stayed entertained for quite a few hours. Totally fun...especially on solo-mode. Good job!

Oh, that’s superb! I’m dying to play it with minis myself. Thanks for the feedback! ^^

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I recently did a solo playtrhough (along with a rules overview) of this on my channel and had a ton of fun! This game has a lot of cool/unique concepts and I like how creative it lets you be with the character concepts, powers, dangers, ect. I'll definitely be playing more in the future. Hopefully I didn't get any rules too wrong:

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This is fantastic, Thomas! Thank you so much for sharing, can’t wait to watch it ^^

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This is an excellent GM-less game; it feels very freeing, and the meta-roles (and the way that hazards *react* to player attacks to both deal and take damage) mean that the players don't flounder waiting for someone to take initiative to move the action along.


However, I wish it had just like, a spoonful less crunch - I don't like the Target Number table for the Flair checks/powers, it seems like a very numerical spreadsheet part of the game where other things feel much simpler (roll some dice, see what lands 5+.) It also seems like Boons and Loot could be combined to simplify things, but talking this over with some friends, I understand why they're separate - but it feels like some stuff could be stripped down to make this just a little leaner and simpler to play.

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Thank you for checking out the game and for the feedback! Always appreciated 

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For what it worths, I really appreciated the power effects table. Sure, it seems "crunchy" at first, but in the end it's a really good way to create on the fly lot of cool mechanical effects in game. Aaaand, it's super easy to remember, because it's very uniform way (it's just counting "1, 2, 3..." for every aspect you want to gain).
Probably there was no other way to obtain all those effects in an easier way.

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Thank you, Andrea! Yes, I tried to aim to that consistency so that after a few times, you could do it easily. I’m glad you enjoyed it!

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Now also findable on GoodReads!!

https://www.goodreads.com/book/show/123848947-derelict-delvers

Thank you so much, that's very cool!